
Game Development
Since April 2026, I had begun my indie game dev journey, both as a way to develop my own skills and knowledge surrounding game development on a more fundamental level but also for a way to create something; releasing my art to the world.
Game development is an incredibly intricate space, especially as an indie developer; having to work on a multitude of art and development, learning new skills, how to improve and combine them together into a single experience. As of current, I have yet to finish my own project outside of demo games, but the site will be updated when I finish a game, which I plan to by the end of July 2026. Down below I will show an array of different aspects I have been working on, from my start in Unreal Engine to working in Unity, Blender, Drawing my own textures and more!
Unreal Engine 5 Beginnings
I started by using Unreal Engine 5 because of its visual scripting system (Blueprints), but after a while I decided that I should try some other engines and see what they offer and not just use Unreal because it seemed easier and the “industry standard” after trying both Unity and Godot, I landed myself transitioning to Unity. However I learned a lot of core concepts inside Unreal, such as, interfaces, polymorphism and states.

Unity Start
I transitioned to Unity after liking the feel of the engine and how C# worked, deciding to start again here. I had entered a game jam called “Comfy Jam June 2026” on Itch.io but unfortunately my others on the project had backed out and so it became an unfinished project. Although everything besides character model below was made by me, from textures, models and shaders.



Blender Models
As I have been set on making mostly 3D games as of now, I have invested time into using Blender. A key part of my journey and development is to have hands-on experience with everything that game dev is about. Trying not to use assets until I understand how everything works and I can do it myself. Below are a model of a basic pistol and pine tree that I had made to use in my game as placeholders/prototypes so far.



Textures
Drawing has been a big focus for me as I don’t have any natural talent or skills towards drawing, but recently I had invested in a android drawing tablet and have been making my own textures for my game models, VFX and shaders. Below are a few examples of hand-drawn textures I have made as of late.


Current / New Project
As of July 2026 I wanted to make a small but simple horror project, and focus on making a completed package game. I have aimed to have it completed by the end of July and I will also Join the “GMTK game jam” at the end of July and this project was also to help me understand everything that is necessary to making a small but complete game, as well as setting up systems, such as; UI, Audio, Assets, Statemachines, and much more.


Game Design Documents
Coming from a more analytical background and writing many reports over the years, I decided to make a GDD for some of the bigger and long term projects that I plan to make. Learning how to structure a GDD and add collaborators to the document to work with and keep track of progress and share Ideas. Below are some images detailing that.


