Investigating Entry Barriers and Player Retention

For my biggest project so far, I wanted to contribute research towards what I am passionate about, which led me to creating research on the Video Game Industry! More specifically League of Legends and MOBA Games. This is a very passionate project that sought out to understand why people play, stay and leave MOBA Games, specifically League of Legends.

Research Philosophy

When it comes to research I believe that it is very important to understand the emotional and personal data to why people act and think. This comes from my background in Sociology Undergrad and growing up in a diverse and multi-cultural environment. Understanding the in-depth analysis beyond the surface level actions are important to uncovering why we get the results that we do, without speaking for others or making predictions. Using Triangulation we can kill two birds with one stone and get both the statistical qualitative data and the qualitative data, which can be used to put in place actionable changes into our designs and products.

“Connections with other people that I built through the game […] if I hadn’t met these​
people through League, I would have stopped playing a long time ago. Long time ago.”​

The study uncovered that the main reasons players play League of Legends is due to playing with their friends, which also happened to be the main reason why players started, making it the biggest entry barrier and player retention requirement. Players were most likely to quit playing due to the reported toxic environment of the game and players would not recommend League of Legends to new players, which is worrying considering League of Legends is a game that thrives of existing players introducing the game to others.